Survivors and Soldiers join your squad
First off Sarge, your mod is amazing. It has added a whole bunch of depth to the game and I DO appreciate all your hard work. I would like to make a suggestion. It would be awesome if you could go up...
View Articleweapons Cashe
here is an idea a member of the server come up with i was impressed with the idea currently people can attack the NWAF AI Bandits and then loot the barracks, which is fine We are thinking of having a...
View Articleclass specific weapons loadouts
Hey Sarge - what about having different weapons arrays for the different ai types. Is like the military so have the more rare weapons, but the survivors have the more common weapons.
View Articleglitchy choppers
Hey Sarge....loving the AI! Thanks for all your work! Only issue im experiencing at this point is as follows: When any players dies then spawns back in, they can get picked up by another player in a...
View ArticleMarkers Option for Holding Radio
Hi Sarge, First you are awesome, keep it up. Can we add an option in the config to enable markers only if players are holding a radio in their toolbelt? Cheers, Bungle
View ArticleSAR AI debug monitor
SAR_group_monitor.sqf Code: // ========================================================================================================= // SAR_AI - DayZ AI library // Version: 1.5.0 // Author: Sarge...
View ArticleSuggestions on more balance / realism
Hi Sarge, maybe you could change the amount of ammunition an npc carries. From unlimited to a defined limit. Together with my second "wish", that the npc are attacked by zeds, this will add much more...
View Articleindividual SAR_HUMANITY_HOSTILE_LIMIT for every AI type
Hello Sarge, topic should say it. Wish to have it like this to configure different values SAR_BANDIT_HUMANITY_HOSTILE_LIMIT = +2500; (OVER THIS LIMMIT) SAR_SURIVOR_HUMANITY_HOSTILE_LIMIT = -2500;...
View ArticleAI Whitelist
I saw a few posts you made in the original thread, but figured id bring it up here as this is the new place... how bout a whitelist on AI so you can choose certain people they wont attack, (per group)....
View ArticleAdd origins sub-forum
Please i can't find a place where people playing origins are... maybe admins can create a sub-forum space for origins?, we need support to! also very nice forum!.
View Articlezombie agro
A nice addition would be if the zombies aggroed on AI shooting. Don't really Cate if the Npc are immune to damage from zombies , it would be more interesting if they just reacted to the gunfire.
View ArticleDayZ+ACE, Opinions?
Hey, I would love to see some of your guy's opinions on having DayZ and ACE combined into a mod. It has been done before, but it has proven buggy. We believe we can perfect this, as we have an...
View ArticleFuel Leak Animation
So I was thinking, normally you cant tell if your heli / car / plane is leaking fuel but what if it was leaking and you can see the fuel dripping out or spraying? Does anyone think this would be a good...
View ArticleAI protecting crash sites
Do you think its possible to spawn AI at crash sites? Could be soldiers who survived the crash and are defending the crash and loot.
View ArticleHALO Jump for AI?
Would be kind of neat to see AI parachuting in. Maybe not all the time. Perhaps a percent chance of a dynamic spawn to HALO jump in? Perhaps this can be done already if someone out there is clever...
View ArticleFriendly Ai need small collision fix
Friendly AI when walking can push a survivor out of the way which will sometimes act like being run over with a vehicle including massive blood loss and broken bones please set AI collision to either...
View ArticleAdd support for the Sauerland map
Like the subject says, add support for Sauerland so Sarge AI can be used on that map. Would it be possible to edit the names of the towns where the AI spawns to make it work for a new map?
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